A short overview of the 3D manipulator technology found in the Sequoia Falco simulation by X-Scenery.com and published by X-Aviation.com. This aircraft is for X-Plane 9.5+. Video by XAviationVideos.
Hello, this is Tom Kyler from x-scenery.com working in conjunction with x- aviation.com, and this is just a short video to demonstrate some of the new features found on our new Sequoia Falco Simulation. The reason we want to do a demonstration of this aircraft is because it contains more 3D interactive technology than the X-Plane aircraft that's come before it including our own MB2.
I'm sure many of us here are used to interacting with an X-Plane aircraft in 3D, but probably not to this extent. The Falco is different, and the best way is to just show you some of the features. So bear with me. I'm using a mouse and keyboard to navigate, so I'll try to stay smooth.
What you're seeing here is what a lot of people call a "cold and dark situation". We're starting with the engines off. So we've set up the airplane depending on your time of day and whether it's day or night. The certain switches will all be set to certain places based on your start up situation.
So, here are a couple of the manipulators, a little bit different. You can manipulate the canopy back and forth. You can - let me get the canopy. I've got little spots on the side where you can shut it. You can close it, and when you latch it, you can't open it again until you unlatch it. Sorry about that. I'm going to unlatch it there, and then now you can open the canopy again.
Our goal here with the Falco was anything that you can reach out, move and manipulate in a real aircraft you can do it in this simulated aircraft. So we went as far as doing the eyeball vents, A/C vents here. All the obvious items, trim wheel, this is a parking brake, things like that. These can be just grabbed relatively easy. We did not put manipulators on the yolk, things that you might use regular input for. But they are hooked up to a joystick which I am moving now.
You can maybe see the pedals there do their thing also. As I input the joystick hardware you can see some changes made there. Let's just quickly go over the panel to see some of the items. Some are relatively obvious. Here's a rather unique one. We have push buttons, where you push them and they'll actually pop out a little bit and when you let go of them they'll pop out. They work just like a real push button, where when you push it in the system is on and when you push it out the system turns off.
So that's something that I haven't seen much of another aircraft. Our goal there was to come up with a push button that we could use on future aircraft like heavy airliners that use many of these buttons. Back up here, all of these other instruments work as you'd expect to, as a manipulator. If you can grab it, then you can manipulate it. All the buttons work on the avionic stacks including the Carmen 430, here. And if you're familiar with the King KX 165 you can operate these things just as well.
All the fuses operate. Well, they pull out, rather. Most of them, a lot of them control their circuits, not 100% but we're going to be fixing that as fast as we can I'm sure, as we work on some new systems simulations. All the switches. I'll tell you what, let's look at a cold and dark start up at night and we'll show you how to initialize your state. Actually it's already there, but I'm going to do it again.
We've got this thing started up at night, it's so dark I can barely see, so maybe I should get some light back in here, or I guess I can try and deal with it. Let me see here. Oh, there we go. This will probably be good enough. We're going to turn on the master switch and we're going to connect the battery to the bus. Our red light here shows us that we have bus voltage. The green light shows that the gear is down.
In this case we've been given just enough light to be able to turn the rest of them on and go through your procedures as you normally would in a real aircraft. Turn the lights back on here. Whichever way the clock goes. Alright. Turn these back down. Let's see. So let's go ahead and get the plane started to show the avionics stack real quick so we don't run out of time, I've got lots left to do. Let's see, we've got to have the mixture on. Now the key, just like the switch on the ADF is a momentary switch it's similar to spring loaded.
You can start it as normal and then when you try to start the engine and let it go then the key will spring back. Oops, I took the brake off, put the parking brake back on and maybe not apply so much power. Let's take a quick look at the avionics stack before we're done and we'll see a couple of unique things about the simulation that we have here. In a cold and dark state we have everything turned off so that you have to turn everything on yourself using the power knobs.
Once those are on, you can play with a couple of these buttons. Like I said everyone is animated The Garmin 430 is the default unit. You don't have to use click spots, it all works with manipulators, every button works. While it's not the reality XP styling, it's still much easier to work in 3D now that we have manipulators put onto them. It's much more tolerable. If we pull this out we can see the radio on if we happen to tune to that frequency.
Let me turn on the ADF that show you how you can change frequencies. The Garmin 430 transponder works just like the real one, for the most part. There's a few functions left that we haven't dealt with. Altitude mode, we're going to hit the indent button, see the indent light up over here, switch to VFR mode, back out. Several functions here that work. One also might not that this particular page has got the outside air temperature on it.
It uses a temperature probe and if you were to pull the fuse on that, then you would lose your sense of air and can't get that anymore. We've also animated a whole bunch of needles to take control so that they animate much more smoothly. Take for instance this fuel flow gauge, if we were to pull the fuse on the fuel flow, you'll notice the needles animate up and down slowly.
This may seem relatively trivial but there's lots of data raft that Austin uses that are what I'll call "instantaneous" numbers, they flip rapidly from one to another. So we've taken control of almost every needle to make it animate a little smoother. Now we've got the engine running, but there's no load here. This is the general-tor, so we need to flip the alternator on, you'll see our needle alternate all the way up. Yup, we got a good jolt there. Hopefully we didn't trip our alternator fuse down there.
You'll see that that circuit works relatively well too. If we actuate the flaps and we keep an eye on the needle over here you'll see that the load will increase on it and it will animate smoothly up and down. We've also applied that same idea to the yolks, so that when you turn on the auto- pilot and turn it off, the yolk will animate. The auto-pilot will try to control it. I'll move the trim here and you can see the auto-pilot work with it.
But when you turn things off they'll animate back and forth and this keeps everything smooth. The final thing I want to address for people is, is whether or not you're wondering manipulators can be used from a distance instead of close up. If you can basically see it on screen and get the mouse cursor on it, you can manipulate it. I can actually back up quite here to the plane and that red dot that's probably one of the tougher things to get, the cursor here will actually show you which knob you're on.
You get a big knob for the outer knob and a smaller cursor for the smaller knob so I can manipulate this relatively quickly from this far out. Doesn't mean I can see what's on screen, but as far as manipulating it, it's very easy to do. So you're actually going to have more trouble seeing what's on the screen than you are actually trying to manipulate and actuate what's on the screen itself.
So anyway that's a quick overview of our manipulators and I want you to get a close hand view of what the Falco looks like up close as far as the quality of what we've put into it and I'm sure we'll be adding a little bit more as time goes on, and we hope that you enjoy it as we take this technology to move on to bigger and better things. So stay tuned at X- scenery.com and certainly X-aviation.com where the best X-plane work gets done. And we'll talk to you soon.
The official X-Plane 10 promotional video from the team at Laminar Research.
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